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Installing Quartus
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The following tutorial assumes that you using Windows and Google Chrome as your default browser. For other setups, the instructions below may not apply.
If you are using a mac, one option is to use BootCamp which enables you to dual-boot both Mac OS and Windows. You will need to download a windows ISO and obtian a valid windows key.
Make sure you have approximately 14GB of available disk space on your local disk.
Navigate to http://dl.altera.com/17.1/?edition=lite&platform=windows&download_manager=dlm3. Create an account and make sure you are signed in. Golem gets gold mac os. Go back to the download page and under devices, uncheck all devices except for the Arria II model.
Next, disable any adblockers and click download selected Files.
If the settings in your browser are correct, the following window should show up. Click on where you want to download the setup files and press ok. Once the download is complete run QuartusLiteSetup-17.1.0.590-windows.exe. Click Next and accept the agreement.
During the setup you will need to choose an installation directory. To make things easier, it is recommended to use the default directory. If you choose a directory with spaces such as Program Files there will be an extra step at the end, but do not worry if an error message pops up when this option is selected.
If all setup files were downloaded correctly, we get the following screen. If there are more devices that is OK as long as Quartus Prime and Modelsim are checked. Press next and Quartus/Modelsim will be installed. Once the download is complete, you may delete the setup files in your download folder.
Now that the install is complete, uncheck USB Blaster II driver and launch quartus.
Fixing the error caused by changing the installation directory
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In Quartus, go to Tools-> Options -> EDA Tools options (Tools in the right hand corner.). Then check if Modelsim-Alteria doesn't have a path.
If this is the case, you will need to manually add the path to your ..modelsim_asewin32aloem folder. See https://www.altera.com/support/support-resources/knowledge-base/solutions/rd05172013_526.html.
The end result should look something like the below but varies slightly depending on the installation directory.
Creating a directory for the project
Start by creating a folder that will contain both the fibonacci_calculator.sv and tb_fibonacci_calculator.sv files which can be found on the class website. In this class, any file starting with tb_ is designated a testbench file. The testbench is used to run a module named fibonacci_calculator, hence the name tb_fibonacci_calculator.sv.
You can save the files into the folder by copy-and-pasting the text into Quartus as it has a built in text editor that can be accessed through File->New.
Another way to do this is to pasting the text into your favorite text-editor (Atom/Sublime-Text/TextMate/Vim/etc). All these text editors have downloadable packages that support the Verilog/SystemVerilog language (the two names are sometimes used interchangebly).
Make sure to double check the type is SystemVerilog HDL File with Quartus (left) or All Files (*.*) with a .sv extension with other text editors (right).
Now, run Quartus and navigate to File -> Create a New Project. You should get the screen below. Click Next on the introductory page.
You will be asked to select a working directory for the project. Select the folder where the fibonacci_calculator.sv and tb_fibonacci_calculator.sv are saved. Be aware that you cannot have multiple projects in the same directory. If you have a directory for this class, there should be sub-folders for each project.
The name of the project has to match the name of the top, non-testbench module in the project. For example, in the below screenshot the project name is fibonnacci_calculator because fibonacci_calculator.sv declares the module fibonacci_calculator.
Once this section is complete, select Next.
The next page asks if you want to use a previous template for your design. For most purposes this should be left as empty project. Click Next as this is the default.
The next screen allows you to add files to the project. For most cases it suffices to click Add All. After you have selected the files to add press Next. You may come back to this screen after you create the project from the homescreen by clicking Project-> Add/Remove Files.
Designing hardware relies on the capability of each FPGA. In this class, we will be using:
Family: Arria II GX
Device: EP2AGX45DF29I5
Scroll down using the arrow pointing downwards on the bottom right. Be sure to select EP2AGX45DF29I5 otherwise your area and timing numbers will be incorrect. Press Next.
Next to Simulation, under Tool Name click on ModelSim-Altera and under format click SystemVerilog HDL then press next.
On the next screen it will display a summary of your settings. Press Finish
Now that we have created the project, under Compilation Hierachy double click fibonacci_calculator. It will open the file containing the top module which in this case is fibonacci_calculator.sv.
Compiling fibonacci_calculator.sv in Quartus
Now, double click on Analysis & Synthesis under the Tasks pane. This will compile and synthesize your program(s). If there are no errors, you will see a pop-up saying the Analysis & Compilation was successful. If not, it will tell you your errors in the Messages pane at the bottom of the screen. It is good habit to just review your warnings (if any) to ensure you have no latches or other design hazards.
Running the Testbench and Displaying Signals Through ModelSim
Once the Analysis & Synthesis is successful, we can open up ModelSim to test our code. Go to Tools -> Run Simulation Tool -> RTL Simulation. Make sure that ModelSim is not already running or there will be an error.
Go to Compile-->Compile. Ensure that the Library is work and you are in your project's directory. Many times you will have to change directories so that you are in your project's directory. Select all SystemVerilog HDL Files that pertain to your project. This includes the testbench. Hit Compile and then Done.
If you look at the bottom in the Transcript pane, you will see that it did compile and there were no errors. The work library should have all the files youjust compiled. If not, repeat the previous step. If the transcript does not show up like the below after compiling, go to Layout -> NoDesign and it should show up.
Next, double click tb_fibonacci_calculator under the work library.ModelSim will slowly load new panes to look like the below. If you do not see the Wave pane, do not worry as you will show it in later steps. You should see somethingsimilar to below.
The next step is to add signals to the wave and show the wave if it is not already present. On the left, in the sim pane, right click on the testbench file which shouldbe the top most file. Go to Add-->To Wave-->All items in region.
In the Wave pane, you will see all the signals declared and used in the testbench.
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When dealing with signals that are many bits, it is easier to see its value as an unsigned integer rather than binary. To make this conversion, right click on the signal youwant, go to Radix and choose the format you want. Unsigned integer is the radix you will use for this class.
You are now ready to simulate your program. The icons boxed in the below screenshot are used to run the testbench. The first icon is Restart which will reset the simulationas if you never ran it. This is helpful to rerun the simulation without recompiling everything. The Run Length allows you to enter a specific amount of time you want theprogram to run for. It defaults to pico-seconds, but nano-seconds is the best time to use. The icon Run right after the Run Length is to run your program for theamount of time specified in the Run Length. If you set Run Length to be 10 ns, each time you press Run, the program will continue for 10 ns. Continue Runwill run the program until it terminates. The same is true for Run -All. All the programs in this class will terminate in less than one second. If you find yourself waitingfor longer than a few seconds until the program terminates, hit the Stop button and recheck your logic. you will see the below screen once your program terminates. Itshows you where the program terminated. To go back to the Wave, click on the Wave tab.
You should see something like this on your Wave.
If you expand or scroll through the Transcript pane, notice the 'CORRECT RESULT' text along with outputs of the tb_fibonacci_calculator.sv. The transcript plane will also show the output of any $display statements you have in your code. The below script generated by the testbench indicates that fibonacci_calculator.sv was a success.
Now that our code is confirmed to be correct, it is useful go back to Quartus to check the Area and the clock frequency (Fmax).
Checking Fmax
Double click TimeQuest Timing Analysis under Tasks. This will run Fitter (Place & Route) as well.
In the Table of Contents of the Compilation Report expand TimeQuest Timing Analyzer. Then expand Slow 900mV 100C Model and look at Fmax Summary. The speed of your clock is given by Fmax.
Checking Area
In the Table of Contents of the Compilation Report expand Fitter and then Summary. Under Fitter Summary, double click Logic utilization. Area is the sum of Combinational ALUTS and Dedicated logic registers. In this class, you are not allowed to use Memory ALUTs.
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Developer(s) | Microsoft |
---|---|
Stable release | 2011 (15.4.3555.0308 Win, 15.4.5726.23 Mac) / March 22, 2012; 9 years ago |
Operating system | Windows (XP and later) and Mac OS X (Intel Only) |
Type | File sharing |
Website | Archived official website at the Wayback Machine (archive index) |
Windows Live Mesh (formerly known as Windows Live FolderShare, Live Mesh, and Windows Live Sync) is a free-to-use Internet-based file synchronization application by Microsoft designed to allow files and folders between two or more computers to be in sync with each other on Windows (Vista and later) and Mac OS X (v. 10.5 Leopard and later, Intel processors only) computers or the Web via SkyDrive.[1] Windows Live Mesh also enabled remote desktop access via the Internet.
Windows Live Mesh was part of the Windows Live Essentials 2011 suite of software. However this application was replaced by SkyDrive for Windows application in Windows Essentials 2012 and later OneDrive in Windows 8/8.1/10. Microsoft announced on December 13, 2012 that Windows Live Mesh would be discontinued on February 13, 2013.[2]
Features[edit]
Features of Windows Live Mesh include:
- Ability to sync up to 200 folders with 100,000 files each (each file up to 40 GB)[3] for PC-to-PC synchronization
- Ability to sync up to 5 GB of files to 'SkyDrive synced storage' in the cloud
- Remote Desktop access via Windows Live Mesh and the Windows Live Devices web service
- PC-to-PC synchronisation of application settings for applications such as:
- Windows Internet Explorer - synchronisation of favorites and recently typed URLs between computers
- Microsoft Office - synchronisation of dictionaries, Outlook email signatures, styles and templates between computers
History[edit]
FolderShare and Windows Live Sync[edit]
Microsoft bought FolderShare from ByteTaxi Inc. on November 3, 2005, and subsequently made it a part of their Windows Live range of services.[4]
On March 10, 2008, Microsoft released its first user visible update to the then Windows Live FolderShare. This comprised a rewrite of the FolderShare website and an updated Windows Live FolderShare client. Support for discussion groups and Remote Desktop Search was also removed in the update. The new client had some user interface and branding updates and contained several bug fixes - including official support for Windows Vista and discontinued support for Windows 2000.
Since its rebrand as Windows Live FolderShare, the client and service had undergone extensive platform changes, switching from the original LAMP which it was originally built on when acquired, to the Windows Server platform. In the Windows Live Essentials 'Wave 3' release, Windows Live FolderShare was again rebranded as Windows Live Sync. New UI improvements were also announced to be part of the 'Wave 3' release, integrating it with other Windows Live services. New features of the then Windows Live Sync 'Wave 3' compared to FolderShare included increased limit of sync folders, integration with Windows Live ID, integration with Recycle Bin, unicode support, support for Mac OS X, and integration with Windows Live Photo Gallery and Windows Live Toolbar to sync photo albums and favorites between PCs.[5] Windows Live Sync Wave 3 was released on December 11, 2008,[6] and an update of Windows Live Sync for Mac was released on November 2, 2009 to add support for Mac OS X 10.6.[7]
Live Mesh Beta[edit]
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Microsoft released the Live Mesh technology preview on April 23, 2008, a data synchronization system that allowed files, folders and other data to be shared and synchronized across multiple personal devices and up to 5 GB on the web.[8] Live Mesh was based on FeedSync technologies to convey the changes made in each device so that the changes can be synchronized across all devices and the cloud.[9] The information about devices and folders participating in a synchronization relationship was not stored locally but at the service-end.[10]
The Live Mesh software, called Mesh Operating Environment (MOE),[11] was available for Windows XP, Windows Vista, Windows 7, Mac OS X, as well as Windows Mobile 6.[12] It could be used to create and manage the synchronization relationships between devices and data. Live Mesh also included a cloud storage component, called Live Desktop, which was an online storage service that allows synchronized folders to be accessible via a website.[8] Live Mesh also provided a remote desktop software called Live Mesh Remote Desktop that could be used to remotely connect to and manage any of the devices in a synchronization relationship.[11] Live Mesh Remote Desktop allowed users to control their devices from the Live Mesh application, as well as from any other internet connected PC.
Live Mesh also included a developer component, which consisted of a set of protocols and Application Programming Interfaces (API) known as Live Framework (which was also briefly known as MeshFX).[13] It was a REST-based API for accessing the Live Mesh services over HTTP. Microsoft had also provided APIs for managed code (including .NET Framework and Microsoft Silverlight) as well as for Win32 and JavaScript via a developer Software Development Kit (SDK).[13] Unlike the Mesh Operating Environment (MOE), which was limited to sharing folders, the Live Framework APIs could be used to share any data item between devices that recognize the data.[10] The API encapsulated the data into a Mesh Object—the native synchronization unit of Live Mesh—which was then tracked for changes and synchronized. A Mesh Object consisted of a collection of Data Feeds, which could be represented in Atom, RSS, JSON or Plain Old XML formats. The data entries within these feeds were synchronized via the FeedSync protocol. The MOE software also created Mesh Objects for each Live Mesh folder in order for them to be synchronized.[10] However, the Live Framework APIs were discontinued on September 8, 2010 with the aim of being integrated into Windows Live Messenger Connect in the 'Wave 4' release.[14] Live Mesh beta was officially discontinued on March 31, 2011.[15]
Windows Live Mesh 2011[edit]
A beta version Windows Live Sync 'Wave 4' was released on June 24, 2010. This new version, while initially branded Windows Live Sync, was the first version which was built using both FolderShare and Live Mesh technologies. Compared to the 'Wave 3' version of Windows Live Sync, the new version featured increased limit of sync folders and files, ability to sync up to 2 GB of files to the cloud on Windows Live SkyDrive synced storage, addition of Live Mesh's remote desktop access via Windows Live Devices, and ability to sync application settings for Internet Explorer and Microsoft Office. This new version of Windows Live Sync was also designed to be completely separate from both the previous versions of Windows Live Sync and Live Mesh, and as such any previous synchronisation relationships were not retained when being upgraded from Windows Live Sync 'Wave 3' and Live Mesh. The previous Windows Live Sync 'Wave 3' website, and the Live Mesh Desktop, was also replaced by the new Windows Live Devices service in the 'Wave 4' release.
The beta was subsequently updated on August 17, 2010, and on August 29, 2010, the service was officially rebranded as Windows Live Mesh, and its cloud-based SkyDrive synced storage was increased to 5 GB, as was the case for the previous Live Mesh service. The new version also allows users to sync hidden files, view a list of missing files that are awaiting to be synchronised, and various performance improvements.[16] The final version of Windows Live Mesh 2011 (Wave 4) was released on September 30, 2010 as part of Windows Live Essentials 2011.
SkyDrive[edit]
Microsoft announced on February 20, 2012 that Windows Live Mesh is set to be superseded by a new SkyDrive desktop application, where the cloud storage portion for the application will utilize the full 7 GB SkyDrive storage (or more if the user has purchased additional storage), rather than the limited 5 GB 'SkyDrive synced storage' in the current version of Windows Live Mesh. However, the new SkyDrive desktop application will not support direct PC-to-PC synchronization, and must utilize the SkyDrive cloud storage for synchronization between two or more devices.[17][18] On August 7, 2012, Microsoft released Windows Essentials 2012, where it was announced that Windows Live Mesh would be removed and replaced by the SkyDrive for Windows desktop application if a user upgrades from Windows Live Essentials 2011.[19]
The Remote Desktop feature from Live Mesh, which allowed users to access the remote computer from the web browser, is not transferred to Skydrive. Users are directed to use Remote Desktop from a Windows computer instead.
No fall, beach ball mac os. Windows Live Mesh was discontinued on February 13, 2013 and some of the functionality is replaced by SkyDrive.[2]
On January 27, 2014, Microsoft announced the rebranding of SkyDrive to 'OneDrive'.[20]
References[edit]
- ^'Live Sync 2011: Improved! With Less Storage!'. LiveSide. 2010-06-03. Archived from the original on 2010-06-06. Retrieved 2010-06-03.
- ^ abKornfield, David (13 December 2012). 'Update on Windows Live Mesh'. Inside Skydrive. Microsoft. Archived from the original on 16 December 2012. Retrieved 1 January 2013.
- ^'Windows Live Sync beta blends the best of Sync and Mesh'. Microsoft. Archived from the original on 4 February 2012.
We also increased key sync limits, with support for more sync folders, many more files in each folder, and the ability to synchronize files as large as 40GB now.
- ^'FolderShare - File Transfer & Remote File Access'. Foldershare. Archived from the original on July 5, 2007. Retrieved 2013-06-15.
- ^'FolderShare team blog: Windows Live Sync replacing FolderShare: What you need to know'. FolderShare. 2008-11-19.[dead link]
- ^LeBranc, Brandon. 'The Windows Blog: Windows Live Sync to replace Windows Live FolderShare'. Windows Experience Blog. Microsoft. Archived from the original on December 6, 2008.
- ^'Windows Live Sync Team Blog: Windows Live Sync: now on Snow Leopard'. Windows Live Sync Team Blog. Microsoft. Archived from the original on December 26, 2009.
- ^ ab'Live Mesh: it's everything we told you about (and a lot more)'. LiveSide. 2008-04-23. Archived from the original on 2008-04-24.
- ^'Ray Ozzie on Live Mesh: 'There's almost nothing there''. LiveSide. 2008-04-23. Archived from the original on 2008-05-02.
- ^ abcMike Zintel (2008-04-22). 'Live Mesh: Live Mesh as a platform'. Live Mesh. Microsoft. Retrieved 2008-08-24.
- ^ abMary Jo Foley (2008-04-22). 'Ten things to know about Microsoft's Live Mesh'. ZDNet. CBS Interactive. Archived from the original on 2008-04-30. Retrieved 2008-04-23.
- ^'Service update: Beta and required client upgrade'. Live Mesh. Microsoft. 2008-10-30.
- ^ ab'Web 2.0: Microsoft Makes Big Bet For 'Software Plus Services' With Live Mesh'. InformationWeek. 2008-04-23. Archived from the original on 2008-04-27. Retrieved 2008-04-28.
- ^'Live Framework CTP to shut down September 8th'. LiveSide. August 21, 2009. Archived from the original on August 26, 2009.
- ^'Windows Live Mesh and Devices Help Center'. Live. Microsoft. Archived from the original on March 18, 2012.
On March 31, 2011, the Live Mesh beta software will stop working, and www.mesh.com will be shut down. After March 31, you won't be able to access any files stored online in your Live Desktop or connect to your PCs remotely using the Live Mesh software. Microsoft will not be able to help you retrieve any files you have stored online after this date. Your files will also stop syncing between your computers and your Live Mesh online storage.
- ^'Windows Live Sync to be named Windows Live Mesh'. Inside Windows Live. Microsoft. Archived from the original on August 29, 2010.
- ^'Connecting your apps, files, PCs and devices to the cloud with SkyDrive and Windows 8'. Building Windows 8. Microsoft. 2012-02-20.
- ^'No PC to PC sync in new SkyDrive'. LiveSide. 23 February 2012.
- ^Foley, Mary Jo. 'Microsoft Live Mesh users: Read the Windows Essentials 2012 fine print'. ZDNet. Retrieved 2018-03-30.
- ^Paul, Ian (January 27, 2014). 'Microsoft renames SkyDrive to OneDrive'. PC World. IDG. Retrieved August 27, 2015.
External links[edit]
- Official website (Archive)